Annotated Source

Dede, C. (2005). Planning for neomillenial learning styles: implications for investments in technology and faculty. Educating the Net Generation Educause. http://www.educause.edu/educatingthenetgen/

 

In this chapter of Educating the Net Generation, Dede explored how emerging media affect learning styles, with a particular focus on virtual environments and augmented realities. He found learning situated in these environments important because of the capacity for transfer of learning to real problems. Like James Paul Gee he found that individual and group identities can also be developed in virtual or augmented environments. He explicitly mentions Whyville, Quest Atlantis, and the commercial MMORG Everquest in his discussion. He also cited Steinkuehler’s research into the social spaces of MMORPGs. Dede’s article also contained examples from his own research into the applications of MUVEs (multiuser virtual environments) in education, and his results were promising. Dede pointed out that professional development and support will be needed to implement these technologies for educational purposes.

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